How To Repair Weapons In Dark Souls
Across every installment of Dark Souls, greatswords are one of the most popular weapon families – with DS1 being no different.
They're reliable, straight-forward, and deal a ton of damage. And many can be infused to fit whatsoever build you want!
But nothing in the earth of Dark Souls is straightforward – especially DS1.
Be it because of scalings, special abilities, base harm, or a whole host of other factors, some greatswords are just only worse than others…
Then let'due south accept a wait at them all, shall we?
13. Crystal Greatsword

Kicking u.s. off is the crystal greatsword, and whoo boy is this thing the definition of niche.
Bachelor early on/mid game, this weapon has decently depression requirements and deals a expert fleck of damage for how early on you lot become information technology, just…
Information technology cannot be repaired, cannot be upgraded, and cannot be infused. What you see is what yous go, menstruum.
Outside of very specific circumstances, this greatsword volition be outshined by any other pick.
How to get: Sold by Domhnall, first met in the depths.
12. Greatsword of Artorias (Cursed)

Not to be confused with the other GoA, this cursed variant may boast decent base harm and good scalings. But do not be fooled!
With C-scaling in every combat stat, yous would need to invest evenly in every one of them to get any decent results from this weapon.
And worse notwithstanding are its incredibly fiddly requirements of 24/18/18/eighteen strength/dex/int/faith, making even using this thing a pain.
Exterior of its extremely situational passive of being able to damage ghosts, this weapon should 100% exist avoided.
How to become: Ascension with the soul of Sif.
11. Greatsword of Artorias

The other GoA, this non-cursed version is only slightly better than its utter let-down of a counterpart.
Information technology has lower base damage overall, simply split betwixt physical and magic, which could prove useful against some foes.
And its heightened scalings of C/C/B/B make it more than viable for super stop-game builds, though the same issue of having to invest in every stat withal applies.
And on the subject of aforementioned issues, this weapon'due south requirements are even more annoying at 24/18/20/20!
Both of these greatswords are honestly merely a headache, and require then many levels to be effective.
How to get: Ascension with the soul of Sif.
ten. Great Lord Greatsword

Information technology does feel weird putting this end-game weapon and then low down, but information technology'southward packed with flaws.
While it may have huge base damage, information technology'due south allow down by its rock-bottom D/D scalings – which, because how loftier-leveled you'll be when you can go information technology, seems a fleck odd.
Stranger still are the base requirements of xx/x force/dex – redundantly low for a weapon so late-game you lot'll need to exist in NG+ for it.
It feels a bit dislocated, and late to the party.
By the fourth dimension you can get it you'll already have a weapon yous prefer, and information technology doesn't offer much to entice you.
How to get: Rising with the soul of Gwyn.
9. Bastard Sword

The bounder sword is actually a powerhouse that's tragically caught in sibling rivalry, existence outdone by its bigger blood brother the claymore.
While it sports higher base impairment at +15 and decent scalings on infusions, it lacks the sheer versatility in its moveset, and has shorter range to boot.
Its fast swing speed is extremely strong in early on-game PvE, however! But it is found subsequently than the claymore, so rarely has a take a chance to shine…
How to get: Purchased from blacksmith Andre.
8. Stone Greatsword

I accept a bit of a soft spot for this weapon, as it's genuinely strong and interesting, but there are a few caveats.
Firstly, it wants forty strength. Which is a very tall order.
Only its high base of operations damage, decent scalings, and skilful chunk of innate magic harm makes up for it… somewhat.
Simply the actually interesting part comes with its unique 2-handed R2, which spends 200 durability to bandage the 'gravity' event on nearby foes, similar to the stone knights themselves!
This upshot is directly-up annoying to deal with, and then don't wait to be making any friends in PvP.
How to get: Very rare drop from dandy stone knights.
7. Abyss Greatsword

Every bit the third and final Artorias-themed greatsword, the abyss is undeniably the strongest of the pack.
This is largely thank you to it ditching those pesky int/faith scalings, opting for only C/C in strength and dex.
Its base harm may seem pretty average at offset glance, but it actually scales with humanity– maxing out at ten humanities granting a huge +80 AR!
Its absurd moveset and overall uniqueness does have a few strings attached, however, namely in its requirements of 22/eighteen/18/eighteen.
Yep, they but had to proceed with the theme of annoying stat requirements…
How to go: Ascension with the soul of Artorias.
6. Obsidian Greatsword

The obsidian greatsword is an interesting entry, and one of those weapons that are often overlooked.
Right off the bat, its most interesting feature is its insane base of operations damage, reaching a whopping 480 at +5… and information technology tin be buffed!
But it has no scalings, meaning your stats volition not touch on information technology at all.
The other interesting office is its unique 2-handed R2 which creates a huge AoE of blackness flames around yous!
This burn assail deal huge damage and tin can even stagger bosses!
It's weird, sure. But definitely worth looking into, if y'all can get it…
How to become: Cutting off Kalameet's tail (good luck…)
5. Flamberge

The flamberge is i of the merely greatswords that works very well for dex builds – hitting B-scaling at +xv.
On top of this, its practiced base of operations impairment is bolstered further with its high auxiliary bleed, adding costless DPS if procc'ed!
Its loftier stagger and knockback makes filling those bars pretty like shooting fish in a barrel, too. And you'll likely get at to the lowest degree one drain in every extended fight!
There are next to no downsides to it, and if y'all're looking for a heavier option for your dex builds it should be seriously considered.
How to get: Sold by Shiva, or rarely dropped past serpent mages.
iv. Man-Snake Greatsword

The human-serpent is the primo strength greatsword, achieving a beautiful A-scaling at +15.
Information technology'southward an extremely mutual choice for both PvE and PvP, so chances are you lot've seen information technology nigh and have witnessed outset-hand what an absolute monster it is.
Its straight-forward moveset boasts huge damage that reaches insane numbers on a pure strength build, capable of making mincemeat of most opponents.
If yous're going force, information technology should be on your radar.
How to get: Very rare drop from man serpents.
iii. Moonlight Greatsword

The moonlight greatsword is a Soulsborne staple, and DS1 might be one of its strongest incarnations.
Dealing pure magic damage that is pushed heaven-loftier by the S-scaling in intelligence, the MGS is likely the best dedicated intelligence weapon in the entire game!
And how tin can we overlook its jaw-dropping moveset that fires exploding magical blades at enemies?
Merely be cautious – its durability drains fast, and information technology's really hard to get with a spellcaster grapheme!
How to get: Cut off Seath'southward center tail.
2. Blackness Knight Sword

The black knight greatsword is easily one of the almost popular and sought-later weapons for the early on-game.
Although getting it during an early stage comes downwardly to pure luck!
In fact, some players will completely restart their entire run if the knight in the undead burg doesn't drop it.
And then what makes it so good?
Huge base of operations impairment, fast swing speed, and a passive of dealing 20% more damage against demons!
Its moveset is even amend when two-handed, which just further adds to its early on-game ability, as y'all don't fifty-fifty need to meet the strength requirement to use it to its full outcome.
How to get: Dropped by blackness knights wielding it.
i. Claymore

As the king of versatility, the claymore is hands-down the best greatsword in the game.
With a moveset fit and ready for any scenario, environment, or situation, this weapon is one of the most reliable in all of DS1.
And to make things even better, its base damage is great and its C/C scalings make it a perfect choice for quality builds.
And its high scalings on infusions allow it to even slot into pure and hybrid builds!
With how early in the game you can get it, the claymore will comfortably take you through the whole game. And you'll appreciate information technology every step of the way.
How to get: Looted from a body on the span guarded by the red hellkite wyvern.
Source: https://www.fandomspot.com/ds1-best-greatswords/
Posted by: mayafrefacluste.blogspot.com
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